Chaos & Order combines the artificial with the natural. Grass is the element that spreads, grows over everything, covers it. The artificial particles behave similarly, but have a completely different aesthetic. They appear much more orderly, following a clear flow that dictates their direction. The grass grows freely and wildly, but also depends on a specific substrate that determines its location. This creates a mixture of chaos and order that cannot be directly classified. The project was implemented with Blender and the Cycles X Render Engine. The transparency of the skull creates an unreal environment in which the grass seems completely out of place, but also becomes the centre of attention.





